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元素之力:堕落女巫 v1.32升级档+破解补丁[BAT]

  • 补丁类型:升级补丁
  • 整理时间:2013-05-21
  • 大小:110MB
  • 补丁制作:BAT
  • 补丁语言:英文
  • 版本:
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1、解压缩

2、安装升级补丁

3、复制破解补丁到游戏目录覆盖

4、运行游戏

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By BAT

Version 1.32 Changelog:

Fixes:

* Fixed an issue in the scenario which caused Resoln to not have any yields

* Fixed a crash that could happen in the create sovereign screen in a game within a game

* Fixed a crash that could happen between turns

* Fixed a crash that could happen when starting a new game within a game

Version 1.30 Changelog:

New Features:

* Added the Majesty spell

* Added 115 new unit designs for the AI to use (designs from Kongdej, thanks!)

Balance Updates:

* Conclaves generate more Research but less Gold

* Forts generate more Production but less Gold

* Animal Husbandry gives +10 food per grain

* Granary gives +35 food per grain instead of +25

* Mill gives +4 production per material instead of +3

* Slave Pen gives +4 production per material instead of +3

* Labor Guild gives +6 production per material instead of +5

* Refined Agriculture gives +10 food per grain instead of +5

* Overhauled the tile yield system, in general the crappy tiles no longer show up, the good tiles do and are more varied (no more oceans of tile yields, instead you see 5-6 spots with different yields)

* Increased the base production per material from 6 to 8

* Towns people automatically destroy the Forge of the Overlord components when they're conquered to prevent them from falling into enemy hands

* Champion Recruitment cost gets gradually more expensive based on the # of champions the player has

* Tireless March can only be cast on one unit at a time

* Blindness lowers the victims Accuracy by 25% instead of 50%

Fixes:

* Fixed the quest that reduced the occupation unrest penalty (bonus: modders can now modify any elementaldef attr)

* Fixed the Blood Season event

* Fixed an issue that caused Deorcnysse to not have any production or food

* Fixed Shadow World to be castable anywhere

* Fixed an issue keeping the Confusion spell from showing up as a spell

* Fixed a gamesave corruption issue

* Fixed crashes

* Fixed an issue that can cause bounding boxes to get offset (ie: you click on one tile/unit and it selects a different tile)

* Fixed an issue keeping the Cloak of Thorns spell from working

* Fixed the Strange Noises quest to correctly give the wolf pups

* Fixed a hang issue (game goes not responding)

* Fixed an issue not allowing players to settle in the Ruins of the Imperium wildland (and therfor be unable to conquer it)

* Fixed the Loner trait

* Fixed an issue causing plague stalker lairs to look like empty tiles (this is why many people thought the asaq wildland was broken, there were other goodie huts you needed to clear but there was literally nothing in the tile displaying them or icon indicating they were there)

AI:

* AI is more aggressive about researching and completing the Spell of Making victory

* AI more likely to value lumber improvements as production boosts

* AI players now sell their loot to the item shop

* Reduced AI valuing of various treaties to get rid of the "If you pay me 120 gildar I'll give you a trade agreement worth 1 gildar per turn" popups

* AI is more likely to ask for peace in war based on larger strategic considerations (rather than a simple military might calculation)

* AI is more likely to bribe a player (human or machine) to go after other players IF the other player already has poor relations

* Modified AI relation weights

* AI players will try to acquire mounted units more effectively on normal and higher difficulty level

* Updated Diplomacy Relations system: Relations are no longer calculated. Instead, each turn, a player's opinion of another player is measured and then trickles into an overall bucket that results in relations slowly changing over time

* AI interacts more with players

* AI Sovereign does a better job of searching for a good place for its capital rather than relying on its starting tile

* Only certain types of AI personalities will aggressively target the spell of making victory path

* AI Sovereign and champions more insistant on having support units before going out into combat

* AI is smarter about where and when it builds the various Forge of the Overlord components (more defensible)

* Fixed glitch that caused the AI not to "see" certain tiles as being able to be settled on

* Added 115 new unit designs for the AI to use (designs from Kongdej, thanks!)

UI:

* We've add an indicator on the faction power panel when a player controls the towers for the spell of making victory (so players have an earlier indication that the AI is about to end the game)

* Lots of good typo and desc fixes from TBS Gamer (Thanks!)

Version 1.20 Changelog:

Balance:

* Reduced Wealthy from +800 Gildar to +500 Gildar

* Ancient Temples are more common and they give +1 Research per turn instead of +1 Mana

* Pastures gives +3% hit points to all your units instead of increasing the grains of the attached city

* Increased the default players on small, medium and large maps slightly

* Increased the labor costs of bows and ranged staves

* Fruit Groves, Twilight Bees, Wild Game and Whild Grain are now more common

* Increased the amount of resources spawned

* Monsters still raze city but it no longer salts the land

* Twilight Honey now provides a faction wide -2% to unrest

* Gold deposits are more common but produce less gildar

* Grain provies 25 food instead of 20 by default

* Modified rarity of different world resources and their availability to have more variety

* Goodie huts are slightly more common

* Shards are slightly rarer

* Default turn limit reduced to 800 (from 1000)

* Blizzard can be cast in an area will hit your units (and it will damage them)

* Pioneers cost 30 population when trained

Fixes:

* Fixed a bug where the hit point bar wouldn't update when the crushing blow ability was used

* Fixed bug where AI units would sometimes get stuck (like watching while their city was taken over or not going out to get goodie huts or going after an easy kill unit)

* Fixed bug where AI knowledge trading didn't always reduce tradeable knowledge

* Fixed an issue keeping the Growth potion from increasing blunt damage

* Fixed an issue where the Paragon spell could be cast indefinitly

* Fixed an issue where units will now exit cities in the best way to reach their specified destination

* Fixed crashes

AI:

* AI more intelligent about when and what it builds in its cities

* AI evaluates whether it should be training archers/catapults/mounted units more effectively

* Fixed but that caused AI to disproportionately choose the first level up perk (like Assassin)

* AI more aggressive about getting to goodie huts

UI:

* Fixed glitch that caused the arrow cursor to show instead of the hour glass when the player dragged the map between turns

* Reduced ground cover on terrain with the exception of deserts

* Added an icon to all the Refined techs to indicate that they can be researched multiple times

* Fixed lots of typos

* Resource tooltip no longer lists the tech requirement if the player already has the tech

* Removed references to techs unlocking quests in the tech descriptions

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  • 类型:动作游戏
  • 发行:Stardock
  • 发售:2012-10-23
  • 开发:Stardock
  • 语言:简中 | 英文
  • 平台:PC
  • 标签:魔幻探险

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